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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-23-2011, 01:24 AM
Originally Posted by Peregrine_Falcon View Post
The Dual Bolt Spray attack that kills the entire away team on Advanced and Elite settings has been broke since it went live on April 30th, 2010. Yep. That'll be a year next week. So it's not just PvP.

You make a good point. Wlel, the point is not exactly good, but ... you know. On the other hand. "Major Ground Combat Revamp that Fixes All That Is Wrong With Ground Combat" is coming up in Season 4. "Major PvP Revamp That Fixes All That is Lacking In PvP" is... still unannounced


Ok, I do want to ask people a question though. I have limited PvP experience in STO, so if I sound like a n00b asking stupid questions, it's because I am. Is BFAW really all that over powered? Aren't there ways in game right now to counter it? Like:

Aceton Field - I would think that a 50% decrease in damage would be pretty good mitigation. In fact, don't these stack?
Feedback Pulse - if he's hitting a bunch of people wouldn't getting hit by this from multiple targets be a real problem?
Mask Energy Signature - or would a BFAW boat still be able to hit you as long as he aims at someone else?
Reverse Shield Polarity - survive the attack long enough to counter strike.
Scramble Sensors - and then watch him shoot his teammates!
Target Weapon Subsystems - wouldn't shutting his weapons off stop BFAW?
One thing to consider. THese all might help - but do any of these help more against BFAW then they help against any other tactic? If Aceton Field or Feedback Pulse was not generally used before to counter an Escort's Alpha Strike, how should it now somehow help better to counter an entire team of BFAW users?

And another thing is - BFAW has a very different uptime from most of the powers on the list. I think only with Scramble Sensors can you build up a similar uptime, at least if you work in SS-heavy team. SS is certainly one of the best counters. With the caveat that the negative effect of spreading damage against allies is not that bad. If you are using BFAW you double the damage output against the enemy team. If you are scrambled, you only increase it by 50 %, and take another 50 % yourself. That is almost a zero sum effect.