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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-23-2011, 06:13 PM
Quote:
Originally Posted by jheinig View Post
Yes, we will work on the elements of FAW, but the skill actually involves a lot of digging into the system and there are many ways to accidentally break it. CapnGeko is aware that there are problems but his time is currently booked up with making sure that the new ground combat system is totally solid for season 4. We haven't forgotten about the issue, but it's one that is not as simple as just changing one number in one data element -- updating FAW would actually involve changes to . . . as a quick estimate . . . a little over 4000 data structures. This unfortunately means we also can't rely on just implementing a quick fix with a more detailed tweak later; any adjustments would have to be rather involved. It will get done, it's just not something that can be done overnight!
Are efforts being made to reduce the complexity when making changes? For example, if it's doing X% more damage, why not design the system so that you can just change X rather than have to alter a huge number of data structures.