View Single Post
Join Date: Dec 2007
04-24-2011, 01:51 AM
Fixing 'traditional' PvP isn't as easy as 'move this, add that, remove this' to get it right. All the ships, equipment and players are PvE oriented. There's no surprise PvP issues would exist. This is largely why I'd suggest a alternate system instead of trying to decide what is imbalanced. There is two ways to look at it: balance all the in-game content for PvE and PvP or put in a version that can be balanced more easily.
It's easy to criticize PvP, but it has been an auxiliary from day one. Klingons were a PvP game mode originally and now Cryptic is trying to make it an alt to Fed PvE. It comes down as STO is PvE oriented; its a nearly impossible task to balance that with PvP. It's not outside the realms of reason but a daunting task I'm sure. To use DCUO as an example once more; that is a game ORIENTED towards open-world PvP and there are still constant balance addresses. It is a game that was built from day one to be PvP-driven; if there are PvP issues there, how do you think STO looks behind the scenes? You know of course, you've been playing.
A class-system, popular in many online games, might just be right to revitalize the PvP game and help with the balancing issues. It wouldn't replace the current PvP, it would simply offer an alternative. I suspect more people would be interested in this sort of environment than the current offering but of course, that position comes from my experiences with other games that used such systems. Right now PvP isn't the focus of development, but hopefully come the next season they'll start putting some thought into it.