Allow Accolade Grinders in Foundry
View Single Post
Join Date: Dec 2007
04-24-2011, 10:21 AM
Originally Posted by
then unless we know exactly what salami said then we have a conflict of information. and very much down to interpretation. whishtone said they do not do anything
in any form
. sticking a 1000 mobs on a map (or over several) because of a limit, is in my view, designing a mission for exploitation. your doing so not because you want a story but because your trying to get an accolade as fast as you can.
Well, your view is not Cryptic's view. Next time you catch Salami in game, ask him yourself what types of missions they have a problem with and what types they don't.
Also, it's easy enough to simply see what they have a problem with and what they don't. Go to Foundry, open search, and put in "accolade." I get 10 missions in the current search results. These are the exact same 10 "accolade" missions that have been up in the list since day one when the Foundry came out. These missions were there when the grind purge and patch occurred last week. They have no doubt been reported thousands of times by the Foundry Cops. When Cryptic went through and removed the problematic missions, they left these, because they weren't a problem. They know these missions are there. All have the words "grind" or "accolade" in their names and descriptions. Cryptic doesn't care, because they aren't a problem. As Salami said, if you just want to go kill stuff, they don't have a problem with you going and killing stuff.
Anything else people are trying to extrapolate from this policy is just wishful thinking, and their attempt to impute their views to Cryptic, and to scare other players off from creating missions they don't personally approve of. If players want good missions, then they should spend more time making good missions and stop trying to convince people their personal preferences are company policy.