Thread: Resistances
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-25-2011, 06:47 AM
My 3 pennies

BO is HARD to hit with consistency against other escorts. When it does hit, it is wonderous, but it seems more often than not, an escort travelling at flight speed often has such high defense the chances are your shot will do nothing. So bear in mind (OP) that your shots might not be "bouncing off" so much as not even hitting. I say that despite running a toon with the [acc] trait and an [acc] DBB. I honestly cant recall the rating but it's rather high... but so is my own defense I can still see how I miss often. I very much doubt a defiant-R is running enough resists to fully mitigate a BO3 strike.

On a related note, I think there should be a slight decrease in your own accuracy the faster you travel, but that is another topic...

Personally I use disruptors on my escort, the cost seems more worthwhile. On the topic of resists against energy types, I don't know anyone who doesn't use the +all energy + all kinetic armour rather than type specific, so in terms of resists, it is irrelevant which type you use for the most part.

Aside from that, escorts are fragile, so it is no surprise you are getting hammered when hit by one. If you aren't doing any hammering of your own, maybe you aren't pushing out enough pain! It could be useful to know what skills you are running.

Those MVAMs running TSS3 though, damn they have some staying power. I got over 1million in heals in a CnH match the other night (it was a long match) in my star cruiser tank. Only to be beaten by an MVAM with 1.3m. Seem to lack the punch of a normal Prommie though, so in turn wasn't as threatening. Spent a long time 1v1ing him/her over a cap point, was very much a Yo-Yo health party on both sides.