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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 Timed actions in the Foundy
04-28-2011, 02:59 AM
I'm also eagerly awaiting this additional functoinality. LIke interact with this object or reach this waypt before times runs out. Would also love to see it applied to dialogs. so captains have to think and react fast before the situation "changes' and new dialog ("situation getting/better/worse") based on choice. For example, "Yay we escaped the nebula before the big bang" or "Oh no, the disease is spreading, we have to innoculate/contain those additional infected people too". Timed actions can used be used qute creativily wherever they're available.