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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-28-2011, 05:32 AM
The current work around is to have an enemy group and a friendly group that spawn in a room where they can't be seen, and having the "timer" be based on the enemy group dying. This obviously has some serious limitations. And you need to be SURE the friendly group will win, otherwise the timer fails completely.