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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-01-2011, 01:12 PM
Quote:
Originally Posted by MustrumRidcully View Post
Yes. And it would really have the same solution - some kind of temporary immunity/resistance buff after its expired. And - boom, diversity requirement for science-heavy teams.

Just avoid ability chaining/stacking, and you can avoid any "easy" team builds that quickly become unfun. But the individual player with this skill is still an asset. You just don't need two of them. (Or if you have, they need good timing, to avoid using the same skill at the same time.)
What's next? Temporary immunity/resistance to phasers, disruptors and torpedoes? Chaining and stacking of energy weapons is used by almost every good premade in the game. Exploit?

Requiring diversity makes playing in PUGs more difficult, because then you not only have to get lucky and have a decent mix of sci/cruiser/escort on your team, but you also need a good mix of abilities within these ship types/roles. There is already another player with CPB on the team? Guess what, your ship just became useless.

Diminishing returns yes, but hard resistances... not a good idea.