How to create an exploit-proof RP map
View Single Post
Join Date: Dec 2007
05-03-2011, 08:20 AM
Originally Posted by
Unfortunately the ground maps just arent that big. Even if you put an interactable object in each corner, you could still probably do the sprint to them all in 5 mins, which is still shorter than most normal missions. So a mission like you describe would still be an ideal choice for someone who just wanted to do the daily as quickly as possible.
This might well be, dear Nagus. But I think the grinders (if they are alone) will rather use another mission which gets them to their goal faster. As an alternative you could build some kind of really hard climbing thingy with a console on it's top or something like that. The two objectives in different corners can be overridden, too. Imagine two guys on a team. One in each corner. One uses the first console, the other right after that the second and you have a perfect team-grinding map.
I find the uncompletable mission better. Is it even possible to rate a mission without ever completing it?