Thread: How about this?
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-03-2011, 12:09 PM
A problem inherent in the game is that the difference between totally unbuffed and normally buffed are already vastly different. Just running two Emergency Power to Shields can turn you into a tough enemy that cannot be easily killed without some focus fire or a decent amount of damage buffs (and usually more then two.)

But if you are unbuffed, you can be easily and quickly killed, especially if you also have slow reflexes or no heals in the first place.

If Cryptic wanted to change this, it would have to rework the entire damage scaling, it has to bring down the variance between (e.g. the difference between low and high values).

Would this really improve gameplay? Maybe. Maybe not.

Nerfing damage across the board is pointless. Nerfing damage for BFAW at will only might work. For PvP. In PvE, the power is still overpowered compared to equal or higher level alternatives. Can we not just enable the Foundry Map Preview UI and give every player his kill button?I mean, what's the point? If you don't care about balancing powers in PvE, what is the point of all those powers? To feel good? Are they purely cosmetic, like costumes? Should we just have 10 powers that let you shine in different lights to make you invulnerable and 10 powers to make the enemy shine in different lights and explode?

Maybe there need to be differences between PvE and PvP powers. I think it will make getting into PvP different, but if the community and the Cryptic Devs start to believe that this is the only way, so be it. Maybe in Season 10 or so they get around to actually do something for actual PvP content and people will want to do that extra learning because they want to be part of saving the Federation from the KDF agressors. Maybe not.
But that doesn't mean you can just abandon balance in PvE. It just means the balance might look different. Maybe chain stuns are no problem in PvE because the enemy might still take time and skill to beat even with that trick at your disposal - NPCs just don't get annoyed if they are stunlocked, they are not paying to actually play this game, they are just there to provide a reasonably challenging obstacle. They might be able to do that even if stunlocked and scrambled the entire combat. But if they cannot even provide a reasonably challenging obstacle regardless of the difficulty level because of broken powers and weak creature design, that is a problem.