Cryptic needs to prevent the hiding of where missions start.
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Join Date: Dec 2007
05-04-2011, 02:59 PM
Originally Posted by
Of course there's a very easy solution for this, missions that are meant for roleplay and Fleet Starbases should be marked specifically so that they cannot reward players with any XP/drops and do not count for the daily wrapper mission. Then those missions can hide their entry doors and every will be happy.
It would solve a ton of actual and potential issues if they added a "null" objective to the mission creator. This is assuming they remain with the design requirement that all missions have to have at least one "objective." The empty or non-objective objecive should be one you can put on your mission which does nothing but automatically exit you, without counting as a "completion" for daily or any other reward purposes. That way people who want to make missions that don't have any actual goal have a way to put them in, and Cryptic has a clear flag for sorting out "click to complete" missions from ones that just provide a setting for something, and aren't meant to be "completed" at all.