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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-07-2011, 07:04 PM
Quote:
Originally Posted by Pendra37 View Post
I don't know if the reach marker triggering works properly at the moment. I know there were multiple problems with the markers earlier. Such as invisible markers triggering events, and markers not triggering events if the player was inside the area when they were spawned in.

I they work, then try this:

You have 3 interact objects (A, B, C).
Put 2 reach markers around each object.

Event-A triggers if you component complete
Marker-AB
Marker-AC

Event-B triggers if you component complete
Marker-BA
Marker-BC

Event-C triggers if you component complete
Marker-CA
Marker-CB

Now the funny part (CC = Component Complete):

Marker-AB: Invisible => CC Object A => visible => CC Object B => Invisible
Marker-AC: Invisible => CC Object A => visible => CC Object C => Invisible

Marker-BA: Invisible => CC Object B => visible => CC Object A => Invisible
Marker-BC: Invisible => CC Object B => visible => CC Object C => Invisible

Marker-CA: Invisible => CC Object C => visible => CC Object A => Invisible
Marker-CB: Invisible => CC Object C => visible => CC Object B => Invisible


You decide to go the B path.
Interact Object-B. Doing so will spawn up Marker-BA and Marker-BC and turn off Marker-AB and Marker-CB. Since you are inside the marker area BA and BC, those markers should trigger immediately, thus start Event B


You decide to try the A path afterward.
Interact Object-A. Doing so will spawn up Marker-AC but will not spawn Marker-AB because it was explicitly hidden earlier. Thus nothing will happen.

OR

You decide to try the C path afterward.
Interact Object-C. Doing so will spawn up Marker-CA but will not spawn Marker-CB because it was explicitly hidden earlier. Thus nothing will happen.

There are quite a few IFs in this solution, because I can't test myself.
I thought that we still can't make markers change states? Has this been fixed?