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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-14-2011, 09:32 AM
What Revo said. Trying to pin down what the community is going to like is going to ultimately be an exercise in futility as you're going to get a bunch of conflicting answers.

Looking at the Foundry can be a bit overwhelming at first, but there are tutorials available for first stepping into the Foundry (Darren_Kitlor has a wonderful tutorial series up and available at starbaseugc.com). Just playing with the tools is a good way to get familiar with what's what, how the tools and assets can interact with each other to tell the story you want, is a really good way to learn how to bend the Foundry to your will.

The absolute first place you should start though is with your overall idea for your story. From there you can plot out what characters are involved, what sets (maps) you'll need, costumes, and other details. Once you've got that sorted, sitting down and using the Foundry will be easier since you have a clear direction that you're going in thanks to the handy-dandy outline you've got.