Multiple Choice Responses to NPC
View Single Post
Join Date: Dec 2007
05-15-2011, 11:58 AM
Originally Posted by
Last question: No. First questions: Please see this tutorial. There is a lot that you can do with multiple interactions with NPCs using hidden objects that create differing paths. It isn't branching dialogue or a fail option, but it might be what you're looking for.
Basically, I show you how to approach an NPC, make a choice about "Ask about X," "Ask about Y," and "Ask about Z." Each choice unfolds a separate series of popups, object interactions, etc.
I hope that it helps:
This is exactly what I'm working on.
But I foresee a problem going this route.
Choosing 1 task over another, does not auto-complete the other 2 tasks so said mission is complete.
I am working on a multi-choice group quest.
Given the difficulty level of my mission. I seriously doubt people want to do all 3 parts because the missions are quite difficult and will not be possible to solo.
Is there a way to "auto-complete" other quest choices such that the overall quest self destructs without forcing players to do the other 2 paths?