New Tutorial: Making an inamimate object a contact
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Join Date: Dec 2007
05-26-2011, 09:31 AM
Originally Posted by
As I said, it was pseudo, because you could go through all of them after one an other. I was unable to spawn out the NPC. Also there was no way to chain them together and build a dialog tree.
Ah. Pseudo, kind of like a Choose Your Own Adventure book. I guess I overlooked the concept since I was always looking for the "real" thing.
Hopefully, dialog-trees will soon return multiple SUCCESS flags and a mission could use this so we could have true branching! I'm still hopeful...