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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-27-2011, 08:20 AM
Quote:
Originally Posted by Rarian_Rakista
45 minutes for a handful of points I could get in 20 minutes doing explore missions, no thanks. It would be fine if it was every once in awhile but we all know that end game PVP takes forever for almost no reward, bragging rights? Who cares?

Two healers can keep each other alive almost indefinitely, with other heals being thrown around you kill the same person 10-20 times before they die. What is the point?
For many PvPers, PvP isn't a way to get Emblems.

Since there is no other real purpose to PvP, no territory control, no leaderboards, no nothing, the entire fun is fighting each other. For those PVPers, 45+ minute Arena (or more likely) Capture & Hold is one of the best things that can happen to them. Just fight, no boring PvP Queue wait.

Clearly this causes a conflict with people that want to get the Emblems for completing the missions.
And it gets a conflict for people that want to "win" a match (as meaningless as it is), at least in CnHs.

The current system leaves a lot to be desired, but I don't think a timer is the solution. It helps only one party.

If there was some persistent motivation to win and complete matches, be it a player ranking system or match outcomes influencing territory control between the factions, there could be something in for all groups...