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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 Engineering
05-28-2011, 03:33 AM
ENGINEERING:


Rotate Shield Frequency [RSF]:
  • Availability: Lieutenant 8
  • Duration: 30 seconds
  • Recharge: 90 seconds
  • Subsystem Power Level: Effectiveness is based on the ship's current Shield Power level.
  • Skills Affecting: Starship Engineering Training, Starship Shield Maintenance, Starship Shield Performance
  • Arc-Limits: Self-Only
  • Counter: N/A
  • Mechanics:
    RSF is the Engineer's most powerful tanking skill, combining a large shield HoT with a very strong SDR. While RSF stacks with other sources of SDR, it is so powerful, that it is often best utilized as a bridge power between cooldowns of other powers, or as a supplemental power to increase survivability when coming under enemy focus fire.

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EPS Power Transfer [EPS-PT, or, affectionately "Coffee"]:
  • Availability: Lt. Commander 8
  • Duration: 30 seconds
  • Recharge: 120 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Warp Core Training, Starship Engine Maintenance, Starship Engine Efficiency
  • Arc-Limits: Self/Ally
  • Counter: N/A
  • Mechanics:
    EPS-PT grants you or an ally a significant boost to all 4 subsystems (Weapons, Shields, Engines, and Auxiliary) along with a massive increase in power transfer rate (nearly tripling the base rate, at maximum skill). While EPS-PT is active, a ship can operate at peak efficiency, thanks to the massive influx of power, and it is often a good idea to have a power preset set aside for times that your ship is under its effects, to optimize power distribution.

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Nadion Inversion [NI]:
  • Availability: Commander 8
  • Duration: 30 seconds
  • Recharge: 180 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Engineering Training, Starship Auxiliary Maintenance, Starship Weapons Performance
  • Arc-Limits: Self-Only
  • Counter: N/A
  • Mechanics:
    NI is an often-underrated ability that dramatically reduces weapon energy drain, from each of your ship's weapons as they fire. This effect translates to a much higher, overall damage output, as each of your weapons' shots is delivered at a higher, base Weapon Power level, thus yielding additional damage output. Ideally, can be cycled with EPS-PT for sustained, high-power weapon damage output.

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Miracle Worker [MW]:
  • Availability: Captain 8
  • Duration: Instant
  • Recharge: 240 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Engineering Training, Starship Engine Maintenance, Starship Hull Repair
  • Arc-Limits: Self-Only
  • Counter: N/A
  • Mechanics:
    MW is the "Give her all she's got, Scotty" power for Engineers, providing an instant massive Hull repair and Shield repair. The long cooldown provides balance for the strength of the power, but the ability to go from near-death to comfortably alive in an instant cannot be over-rated. Best used when you have powers available to re-buff yourself, to take best advantage of the substantial infusion of Healing.

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Engineering Fleet [EngFleet]:
  • Availability: RAUH 3 (i.e. Rear Admiral 8)
  • Duration: 30 seconds
  • Recharge: 300 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Engineering Training, Starship Auxiliary Maintenance, Starship Auxiliary Performance
  • Arc-Limits: Self and All Allies
  • Counter: N/A
  • Mechanics:
    EngFleet gives you (and all allies that are in a team with you) a moderate boost to Starship Engineering Training and Starship Warp Core Training, and a large All Damage Resistance buff (hull damage only).