View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 Tactical
05-28-2011, 03:34 AM
TACTICAL:


Attack Pattern Alpha [APA]:
  • Availability: Lieutenant 8
  • Duration: 30 seconds
  • Recharge: 90 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Attack Vectors, Starship Combat Maneuvers, Starship Battle Strategy
  • Arc-Limits: Self-Only
  • Counter: N/A
  • Mechanics:
    APA is a Tactical Captain's bread-and-butter power, granting a massive All Damage buff, a boost to Critical Chance, Critical Severity, and granting a moderate turn-rate increase.

================================================== =====================================


Fire on My Mark [FoMM]:
  • Availability: Lt. Commander 8
  • Duration: 30 seconds
  • Recharge: 120 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Attack Vectors, Starship Combat Maneuvers, Starship Battle Strategy
  • Arc-Limits: Enemy.
  • Counter: Tactical Team clears the de-buff.
  • Mechanics:
    FoMM grants a large All damage resistance de-buff on the target (hull damage only). Any ships that fire on the target affected by FoMM will gain the benefit of the effect.

================================================== =====================================


Tactical Initiative [TI]:
  • Availability: Commander 8
  • Duration: 45 seconds
  • Recharge: 180 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Attack Vectors, Starship Combat Maneuvers, Starship Battle Strategy
  • Arc-Limits: Self/Ally
  • Counter: N/A
  • Mechanics:
    If APA is the bread-and-butter skill of a Tactical Captain, then TI is the engine that powers one. TI grants you or an ally a massive decrease in cooldowns for all Tactical BOff powers; the magnitude of a fully-skilled TI is such that it reduces most Tactical BOff powers to their global cooldowns. This ability is 'most' useful for a Tactical Captain on a non-Escort, where Tactical powers are often in short supply, and being able to cycle a single copy of a power allows for greater diversity in power selection. Alternatively, a Tactical Captain could put TI onto another non-Tactical Captain, much to the same effect.

================================================== =====================================


Go Down Fighting [GDF]:
  • Availability: Captain 8
  • Duration: 30 seconds
  • Recharge: 240 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Command, Starship Combat Maneuvers, Starship Battle Strategy
  • Arc-Limits: Self-Only
  • Counter: N/A
  • Mechanics:
    GDF is an inversely-scaling massive damage boost, that scales based on your current Hull status when you activate the power. The power scales from a +50% All Damage buff (at maximum Hull) to a +250% All Damage buff (at 25% Hull), on a sliding scale between those two points. The buff is calculated from your hull condition at the moment that you activate the power, and is not affected by changes in your Hull condition after activation. This can be used in an initial attack pass, as a complement to APA, or it can be held in reserve until your ship has received some damage as a more substantial damage buff, particularly if you have heals available to trigger after activating GDF.

================================================== =====================================


Tactical Fleet [TacFleet]:
  • Availability: RAUH 3 (i.e. Rear Admiral 8)
  • Duration: 30 seconds
  • Recharge: 300 seconds
  • Subsystem Power Level: N/A
  • Skills Affecting: Starship Attack Vectors, Starship Combat Maneuvers, Starship Battle Strategy
  • Arc-Limits: Self and All Allies.
  • Counter: N/A
  • Mechanics:
    TacFleet grants you and all allied ships (that are in a team with you) a substantial All Damage buff, and can dramatically increase your team's overall damage output.