Seperating Professional PVP from Casual
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Join Date: Dec 2007
06-01-2011, 01:40 PM
On the risk of repeating myself - forget kill/death ratios or healing and damage counts. You can track them, if you want, I think there is nothing wrong on that.
But renown should be primarily determined by win/matches ratio.
I think there being some kind of "weight" modifier attached to it based on the enemies own renown probably makes sense, but that is pretty much it. (This encourages players not to just prey on the weak...)