Is a branching storyline possible?
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Join Date: Dec 2007
06-06-2011, 04:12 PM
I have the same question and am still not seeing how to do this.
My new project begins with the Captian having to make a critical decision, does he risk everything to save an unknown laien ship from certain death inside a subspace annomaly or jsut see to his own ship.
I was originally just going to lead the player to sve the ship but then decided I wnated to break the linear bold and make it a real life and death choice with consequences.
What I want to do is to have 2 choices:
A) save the ship which leads to a very freindly first contact situation and the mission continues on to the race's homeworld
B) The player doesnt' save the ship but still has first contact with the new species only now they are suspicous and not so open.
Is this even possible?
Later in the misison I wnat to have a decision where the captain has to choose wheather to help the new species stop an aggressor using subspace weapons. If the captain chooses not to get involved the mission should end.