Carrier attack pet logic fix
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Join Date: Dec 2007
06-09-2011, 10:05 AM
Originally Posted by
I've checked in a fix for carrier attack pets that does the following:
If the attack pet's primary target cloaks (and the pet is outside of its detection range) it will now attack another enemy target until its primary target comes back out of cloak.
If the attack pet's primary target dies, they should no longer fly toward the respawn location of that target.
Scramble Sensors now affects attack pets.
This fix should arrive on Tribble at the end of next week.
I know this isnt Carrier Related, but Theoretically, couldnt Scramble Sensors also Affect the Attack Pets gained from MVAM on the Fed Escort?