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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 10:57 AM
Well I'm not afraid of dual cannons. I was piloting Galaxy-R extensively and never had problem facing target, so I was using like this couple of few days...

Science Captain

PvP Weapon Loadout

1x phaser beam Array, 2x phaser DHC, 1x Chroniton torpedo launcher
1x phaser beam Array, 2x phaser turret, 1x Chroniton torpedo launcher

The reason for chronitons is that Phaser lance seems to miss often because of its non-existant accuracy bonus. So the chroniton procs helps lowering the defence of the target, thus increasing the chance of actually hitting with it.

Dual Heavies because of more burst...

STF Weapon Loadout

1x phaser beam Array, 2x phaser DC, 1x Quantum torpedo launcher
1x phaser beam Array, 2x phaser turret, 1x Quantum torpedo launcher

The reason I switch to DC for STF is because of the borg proc. No need to slowdown NPC, so back to burst quantum.

Other Equipment

Complete Borg Set (need tractor beam)

1x Shield Cap, 1x EPS, 1x RCS, 1x Shield Power
Various Science Consoles
2x Phaser Console

Bridge Officers

Tactical Team I, Cannon Rapid fire I
Target Subsystem engine I (HYT1 for STFs)

Engineering Team I, Aux to Dampeners I, EPtS III, Aux to SIF III
EPtE I, EPtS II, Warp Plasma I

Science Team I, Polarize Hull II (PvP)
Polarize Hull I, Hazzard Emmiters II (STF)