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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 10:57 AM
Well, I haven't TESTED this build yet (since I got my Galaxy X in Trial... it's a long story), it looks pretty beautiful. It's a DPS/Tank build primarily built to make an initial forward pass (with most of their weapons firing forward), then broadsiding in a turn fight. On the drawing board, it looks great.

Profession: Science Captain
Ensign Tactical: Target Weapons 1
Lieutenant Tactical: Target Shields 1, Torpedo High Yield 2
Commander Engineering: Emergency to Shields 1, Engineering Team 2, Directed Energy Modulation 2, Aceton Field 3
Lt. Cmdr. Engineering: Engineering Team 1, Aux to Inertial Dampeners 1, Reverse Shield Polarity 2
Lieutenant Science: Polarize Hull 1, Feedback Pulse 1

Fore: 1x Plasma Dual Heavy Cannon, 1x Dual Plasma Beam Bank, 1x Plasma Beam Array, 1x Quantum Torpedo Launcher.
Deflector: Polarized Parabolic Deflector (Breen deflector)
Impulse: Supercooled Combat Impulse Engine (Breen engines)
Shields: Reman Covariant.
Aft: 2x Plasma Turret, 1x Plasma Beam Array, 1x Quantum Torpedo Launcher.

Tac consoles: Directed Energy Distribution manifold (Starship Beam weapons), Prefire Chamber (Starship Cannon weapons)
Science consoles: 2x Multi-Spectro scanner (Starship Sensors)
Engineering consoles: 2x EPS Flow Regulator (Power Transfer/Recovery rates), Shield Emitter Amplfier (Shield Regen), RCS Accelerator (Turn Rate).

Devices: Weapons Batteries, Shield Batteries, Subspace Field Modulator (From Devidian series, +Damage resistance and Defense), Deuterium Surplus.

Recommended Power Settings: 60 Weapons/Shields, 25 Engines, 55 Auxiliary.

Find a target while cloaked. Get behind him, decloak, and fire spinal lance. Pop weapons battery, activate RSP 2 and Feedback Pulse 1. Target Shields, trigger High Yield 2. Stay on their tail with Aux to Inertia (turn rate increase), debuff with Subnucleonic Beam, hit with Aceton Field (3k damage over 30 seconds).

Hammer away until dead, repair and reshield as needed.