Vo'Quv Power Setup
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Join Date: Dec 2007
06-09-2011, 12:26 PM
Originally Posted by
Quoted for truth. If you've got questions, he's got answers.
Awww... Geee, thanks Siv ol'Buddy.
I actually have questions about the Carrier, that's indirect of power, but apropo nonetheless... Everyone talks about running their Carrier with high Aux (to take advantage of all it's Sci Powers and help w/Pet Launching) and high Shields (to keep resistances up, since you can't turn well), but it doesn't need Weapon Power.
I guess what I'm wondering is do the pets
make up for running with a, 25 Weapons Power, even one boosted to 50ish w/Efficiency and Performace traits/skills? Does the mothership's power levels affect the pet dmg? What about the Captain's skills? Will the pets do more dmg if the Captain is invested in disruptors and photon torpedos? Should he go disruptor beams, cannon, or both?
And running with so little power, and poor turn rate, is a carrier best as an all beam boat, or go with, for example turrets? Do you bother to put torps on a carrier?