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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-09-2011, 11:33 AM
Quote:
Originally Posted by Brozan View Post
I too am working on developeing an offensive science build. Unlike others I've found CPB fairly effective I just tend to wait until I"m within 3km of my main target before popping it.

I'm currently running:

LRSV Retrofit with aegis set

1x Beam array 1 tricobalt and 1 quantum fore
2x beam arrays and a quantum tube aft.

Lt Tac: HYT1, target subsystem shields

Lt Eng: EPtS 1, Aux to SIF

Cmdr Sci: HE1, STII, TSS III, CPB III
Lt. Cdr Sci: Tractor 1, Tachyon beam II, Tachyon beam III
Ens Sci: Polarize Hull

I tried to run a Polaron, Transphaisic build with the Breen set and rapid fire tubes thinking that might work but the damage from the transphasics was still pittiful even fully skilled in them. Which would have worked great letting me spend more points in efficiency skills.
For more damage, I'd probably swap out the tricobolt torp for a DBB. The cool down on the tricobolt is just too painful for me, where you can get more sustained DPS by having a beam there instead. Plus they can be targeted and don't do too much if they hit shields making it not as effective. They are also quite expensive to spec into.

I would also probably swap out the B:Target subsystem shields, since you have those innate on the science vessel. You would also need to have some points in emitters for those to be super effective. The innate skills work fine, even unspec'd.

I also think you can have something a little better in that Tachyon Beam 2 slot. You also have a lot of heals for a damage based build. Not that it's a bad thing, because it will help your survival and your teammates, but there are other skills that can improve your own dps or debuff your targets.

On an offensive build, I prefer to have more "tricks" in the science slots rather than the heals.