Science Spec Thread
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Join Date: Dec 2007
06-09-2011, 12:36 PM
Originally Posted by
Well here's mine:
My Comments before you tear it apart:
I run with weapons and shield high, aux and engines low
I use dual beam phasers (love the proc) and Photons (might switch to quantum, but they cost the same, so no big deal). No mines, phaser turrets in back instead.
I kind of focus more on damage (as a Sc/Sc, yes I know, not as good, but I have fun with it), but still want the ability to help "heal" if necessary (hence the abilities in the second science officer). On the ground, I am pretty much a pure healer, and have to say I love Nanite Health monitor, which is why I put so many points in it...
Speaking of that, the Nanite Treatment skill unlocks Nanite Health Monitor III... but does that do anything for group playing, or just when I'm soloing with my own officers? If it just helps while soloing, I might drop it down to 5 or 7 points, and put points into Starship Weapons System Performance, to help power my turrets in the back.
Comments/suggestions are welcome
Response copied from previous thread:
Unlocking Nanite Health Monitor III will only help in that you can train it to your BOs, but Nanite Treatment will boost your own Nanite ability assuming you have the kit equipped. You may want to go ahead and drop the points down though due to the diminishing returns, especially as limited as they are in T5.
Everything else looks fine seeing as how you said you're running a high weap/shield power build.
On second glance, you may want to replace Transfer Shield Strength with another ability. I'm not sure how effective it would be at lower aux power levels, and I generally prefer Science Team by far.