Science Spec Thread
View Single Post
Join Date: Dec 2007
06-09-2011, 12:36 PM
Originally Posted by
Wow okay, where to start... How about just a list?
Skills you took that don't help your build at all:
Starship Engineering Training
Starship Auxiliary Systems Maintenance
Starship Auxiliary Systems Efficiency (assuming you're running high aux power)
Starship Subsystem Repair
Starship Deflector Dish
Starship Hazard System
Skills you didn't take that would help:
Engineering Team Leader (to improve Engineering Team)
Science Team Leader (to improve Science Team)
Starship Tractor Beam (to improve Tractor Beam Repulsors)
Starship Emitters (Tractor Beam Repulsors again)
Emergency Power to Shields I and II
Transfer Shield Strength I and II
Science Team III
You really don't need 5 different shield heals.
Well they are on different timers so you can use multiple shield heals before the used timer is up so I have to disagree on the multiple shield heals. As for ground skills, I don't want any as they are for ground pvp. I don't do it. Now as for tractor beam, I don't use it so why take it? So now what? any other suggestions based on this?
Please add advice based on these facts and throw in some ... NUMBERS