Science Spec Thread
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Join Date: Dec 2007
06-09-2011, 12:36 PM
Originally Posted by
No, especially not admiral points.
I'll try to review some specs tomorrow
I think this is a bit extreme - in a space-centric DPS build, sure. Otherwise really it depends on what you are doing.
Molecular Chemistry and Quantum Mechanics buff some very nice ground abilities.
Nanites also buff two very strong abilities, but the Health Monitor apparently only gets its duration extended, which I think is not very useful (I think the number of applications, not the expiration of the buff, is what limits the skill). Disappointing, since I love the ability, but unless something besides the time duration increases it's not worth it.
I don't think the Operations skills at T5 are really that great, so that leaves pilot skills or Weapon/Aux Performance. The latter two are definitely strong, but in the end they are power levels (i.e. you can adjust them on the fly).