Beam Array on Tac: Target Shield Subsystems III vs. Overload III
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Join Date: Dec 2007
06-09-2011, 12:46 PM
It depends on what you want to accomplish.
Target Shields has a very high chance of dropping shields all together. Timed right it can give you quick access to an enemy's hull. Any damage dealt, however, won't be applied to that shield facing which means you'll have to work through it all over again (bleed through helps with this)
Beam Over can deal high damage, capable of bring a shield facing down in one hit and dealing extra damage to the hull. It can crit and take out some ships in one shot. It will also drain your weapon power temporarily and can't lower the shield power settings of your enemy allowing more maneuverable vessels to put their stronger shield facing towards you.
They both have their pros and cons. Depending on your play style either can be made to work.
A sensor build on an advanced escort combining target shields, charged particle burst and sensor jammer can be a fun ship to play. Some would argue it's not the most effective, but it's still fun all the same. Drop their shields with Target Shields, hit their hull with canons and fire off a salvo of torpedoes (trico even if you're into that). If you don't drop their shields with your first pass use CPB, as their resists should now be relatively low you should quickly collapse most of their shields (CPS hits all shield facings in range) and finish them off with conventional escort tactics. Use Sensor Jammer or Sensor Scramble to escape or incite chaos when necessary.
On the other hand an engineer in a fleet escort can use EPS Flow Regulator to counter act the drain to weapons from beam over load while also allocating extra power into weapons and other subsystems for a limited time. Combining BO3 with EPS Flow, DEM, an attack paten and cannon rapid fire can make quick work of even the toughest ships.