Thread: Jiffy Pop FAQ
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-10-2011, 02:46 AM
To start, I notice by your response that you didn't actually see the last paragraph of my last post. Perfectly understandable given that it was a very lengthy response directly to two different people. So I'll reiterate it here. What would your opinion of this proposal be if the player was stripped of their ship, uniform and bridge crew after the faction jump? In the new version they would complete the 'jump quest' and start in the throne room of Jempok or office of Admiral Quinn and be given a ship token for something level appropriate.

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Originally Posted by MinosOne
If one of the goals of this system is a solution to the level grind in the hopes of getting more players to play Klingons, why not just allow players to make a Klingon LG after reaching VA? After all, they are skipping the Klingon experience, such as it is, up until some point at Captain or RA. I'm not really in favor of that solution, but I'd rather keep the Klingon Empire dominated by Klingon, Orion, Nausican, etc. characters.
That's not a bad idea either. I don't think it's as likely as my outrageous proposal though because it's an obvious band-aid where, looked at under the right light, my band-aid can be sold as adding an innovative play element to the 88% of the population the developers cater too.

My response also hits a bigger market and would have a larger effect. Where your proposal would keep as the only 'nonfitting' races the host of strangely crafted aliens, the host of aliens crafted to look exactly like humans and given human back stories, and the host of conjoined Trills, my proposal would allow not just those interested in Klingon end game to try it out, but also those interested in having an 'off race' in the KDF like a Maquis deserter or sociopathic Andorian. And it caters to those interested in Klingon end game who don't have a free character slot.

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How many players do you really think would defect? If the Klingon Empire really only represents about 12% of the players in the game, how many Federation players would have to defect to inflate the size of the Empire to make it worth the Devs while to then create additional Klingon content down the line? It seems to me that a change of a percentage point or two wouldn't cut it. You'd need a lot larger numbers than that. I doubt it would happen, but supposed you doubled the size of the Empire with Federation players so that the Empire is now 24% of the player base, isn't that kind of counterproductive? Federation ships and characters would be just as common as Klingon characters. In that case, you've effectively turned the Klingon faction into something else.
Ah, how much good would it do. Math, I like math. First off the premise. I would count as an 'increase in population' any character that gets significant play time a week. I think it's reasonable to count the KDF population as anyone who would enjoy the content, and not just those who play on the KDF predominately or exclusively. I know it's weird because this means that people grinding up three characters, 2 on the Fed side and 1 on the KDF side get counted three times, but the alternative, only counting someone's main, gives an even less accurate look at the situation.

So, to double the population of the KDF just about over 13% of players on the Federation side who don't already have alts they play significantly on this side would have to make a Klingon character. That's just over 1 in 8. Would 24% of the population be enough to fix everything? Probably not, would it do a world of good? Yes. In the short term it would shorten PVP queue's for everybody and double our recruitment pool for STF's and other end game group content. All things that increase player loyalty and enjoyment. In the long term, it would give Cryptic twice as many reasons to ask what the Klingon population might want, and when that time comes, I expect they'll still be hearing the demand for more PVE content.

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Under this plan, why would the Devs ever be incentivized to make more Klingon leveling content if the new players are just those that defected from the Federation? It seems they wouldn't need to.
They still would, as I explained before, the social aspect of the game guarantees that when you reach a certain critical population size you start to get a culture and that will cause people to want to level on the KDF.

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Even though it might not be level appropriate for a Klingon LG, I do enjoy new Klingon missions at lower levels for my Klingon LG. When they released those new 8 missions last summer, my main character was on a level that exceeded the play for nearly all of them, but I loved playing them regardless. New Klingon content at any level is new Klingon content and stories that flesh out the Klingon experience. I disagree that the Klingon content complaint is solely directed at leveling. It is not just a race to LG. I want missions that are from the Klingon perspective. I don't care what level they make them. The disparity of missions (50 something to 8 depending on how you count) means that a Federation player has a ton of Federation story episodes and can have a healthy Federation experience. Klingon players can't claim the same at this point.
You seem to have missed my point there. Let me try again. Once you have gotten past leveling and done the leveling content for your faction, the game experience is pretty much the same in either faction. Yes, you can go back and replay those missions that you leveled on but most of them haven't been remastered so they don't scale and the rewards they give are not viable for end game. The problem with the Klingon empire IS leveling content because we don't have it. Because we don't have it people don't level and our population stays in the toilet.

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My concerns about homogenization are legit. I don't like it. I don't see it as inevitable, as you seem to. I see the result of this proposal as either not doing enough to draw players to the Klingon faction or going to far the opposite way. You might as well just make two generic factions that have access to everything in my opinion if that is the route you are going to go instead of focusing on making the Klingon faction and a Federation faction.
You don't think it's inevitable? Huh. No, stop. I'm not here to discuss homogenization and the long list of ways it has already occurred in this game. If having that discussion at length interests you I'd be happy to put together another thread, this time outlining the ways it has occurred already and the ways it likely will occur in the future.

But in this thread, I'm here to discuss population migration from the Federation side to the Klingon side. I'm sure by now you've read my opening paragraph to this response so, for the sake of brevity and sanity, lets agree to disagree on the long term effects of permitting the Federation to "steal" our unique ships at 3 times the cost of a c-store ship on their side and just discuss the 'naked character' variant.