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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-11-2011, 02:02 PM
I remember that Cursix had an interesting take on this.

On the risk of remembering it wrong:

If the target has any shields, the torpedo damage is simply reduced to 25 % effectively. If this is still enough to break through shields, the hull will stake only take the remainder of that damage.
Cursix' idea was that any remaining damage should be increased again, as if it didn't suffer from the 75 % damage reduction.

Admittedly, I don't know if this would even be possible to implement, but it could be one take.

That said, I think that will only really help the torps that are already useful, which is typically quantum torps and tri-cobalts (some say they use Photons, maybe they would also notable benefit).

I think one problem across the board might be that the original weapon design was not really build around the idea that weapon energy level could be reliably maintained at 100-125, and the damage of torpedoes is simply scaled too low. On top of that, special abiltiies have been judged badly in their value. Also I think that the designers overestimated the value of "pure" torpedo DPS - torpedoes are basically never a weapon to rely on for DPS. And on top of that - they never really "punished" energy weapon used against hull.