Duty Officers 101
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Join Date: Dec 2007
06-18-2011, 05:42 PM
Originally Posted by
I noticed there are no very rare KDF DOffs. Are there plans to add them?
Having DOff quality and rarity more-or-less disassociated, but assignment quality and rarity linked, is difficult to get my head around. So it would be better to send a DOff with matching rarity/quality to the assignment than, say, opposite, right? So Common Johnny Purple is perfect for a Common Purple mission (do assignments have quality?) while Rare Bob White is not so good, assuming there aren't other mission requirements. Is that correct?
Very Rare is currently only being used for Federation Klingons and maybe one other. It's a catch for those things that should be very, very uncommon. Note that this doesn't affect quality - all species can still be all qualities. When we add new species (other than uniques, for which the concept of rarity doesn't really mean anything) if one comes up that seems to fall into this super-rare classification on the Klingon side, then we'd put it there.
For purposes of sending duty officers on assignments or on your active roster, just ignore rarity. Rarity is only really relevant for collectors or if you want to figure, for example, how hard it might be to randomly pick up, say, a Blue Saurian as opposed to a Blue Vulcan.
For assignment, rarity/quality does matter, insofar if you see a Purple assignment you know it may be a long time before you see it again, and you also know it will be very well worth doing if you can complete it successfully.
When considering what duty officer to put on an assignment, first consider the mandatory requirements, then see if you have some of the preferred requirements - for example, Ferengi have the Trader trait, so while it isn't mandatory for a Trade assignment, it will be much more likely to succeed on it. Then put the highest quality (color) duty officer that you can afford to put on it if you want to increase your chances of success.
Originally Posted by
Sounds cool but very complex. I really like the idea of it going on in the background. But more hotbar powers could be a problem. I've already maxed out my space hotbars completely. Better give us a 4th hotbar.
It does sound extremely complex and makes me wonder if its going to be even doable.
None of the active roster powers will be activated directly for exactly the reason you've described. They are all passive or have a chance of proccing on use of other powers.
As for complexity, while there are a lot of depths that you can choose to explore to maximize your benefits from the system, the reality is in most cases if you just dump Joe Random Science guy on an assignment that requires someone from the Science branch, you'll do just fine. The system is being designed to be voluntarily deep.