Duty Officers 101
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Join Date: Dec 2007
06-18-2011, 07:59 PM
Rewards almost always will include:
bridge officer points
Depending on the assignment, other rewards may also be available including:
new duty officers
Sounds very "healthy."
The current plan is that before accepting an assignment you will be told which traits will be good or bad for that assignment (and yep, a trait that is good for one assignment may be bad for another), although you probably won't be told the difference, say, between a trait positively affecting Critical Success and one positively affecting plain Success. Currently, a large majority of assignments affect Critical Success/Success equally and Failure/Disaster equally, though there are exceptions that are left for you to discover -
for example, there is one where the Seduction trait increases your chance of both Critical Success and Disaster,
Success or Failure
Similarly, a disaster outcome usually results in the deaths of any white quality duty officers put on the assignment and a chance for each higher quality duty officer to spend some R&R time in Sick Bay. Sick Bay and death results for white quality duty officers do sometimes occur outside of disaster outcomes, note -
you can see crewmen die even on the successful completion of a ground action.
Keeps it very realistic, which is nice.