science Tactical cruiser build
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Join Date: Dec 2007
06-22-2011, 01:14 PM
I am a Science Captain with a Tactical Cruiser.
I'm trying to recall my build from memory but for the most part I tend to just use what feels right.
I should start with power levels. I always keep at least 50 in my Engines at any time and use the power presets to priorities Weapons, Shields, Engines, or a Hybrid Weapon,shield powerset.
I know I use the complete Aegis Set.
For weapons I used 3 Phaser arrays fore and aft. I also have 1 Chroniton Torpedo Fore and Aft.
My Boffs Currently have
Tac- High Yield Torp 1, Fire at Will 2
Tac- Tactical Team
Sci - Polarize Hull, Energy Siphon
Eng - Engineering Team, Extend shields, Rotate Shield Freq, Boarding Party
Eng - Emergency Power to Shields, Reverse Shield Polarity, Emergency power to Structural Integrity, (Eject Warp Plasma, I swap this Boff out for the one with Boarding Parties when I feel like playing with this power)
Eng - Emergency Power to Shields
Tac - 3 Phaser Relays
Science - Random Stuff. I generally just go with Crew Resistance Consoles like the Biofuntion Monitor
Eng - EPS power flow relay, 2x Neitronium Hull, Monotanium Alloy
This build works well for me. there are certainly places where you might make changes to make your own build. Some powers, such as Boarding Party, I generally not well liked by most people but it's just something I like. You also might prefer to have a different Sceince skill loadout or replace the Ensign Eng skill with a second Engineering Team.
The new Tactical Team is a lifesaver for the Assault Cruiser. Automatically diverting shield power seems almost over powered at times. Keep your speed up so you can position yourself to help your team mates.
Also Be sure to hit the Auxilary power to SIF whenever you get a little hull damage. It provides extra resistance and a HoT for 10 seconds and has a 15 second recharge. You can almost keep it up constantly if you wanted to. Don't be wed to it though. If you aren't taking much damage you are just distracting yourself keeping it on.
Polorise Hull is another power you can rock if you want to. It's great when fighting against anything with Tractor Beams.
BFAW Is a great all around power. It does alot of DPS and more importantly It's your "Taunt" You will get enemies attention very quickly.
You may also want to consider swaping out the Energy Siphon for Feedback Pulse if you don't want the extra energy from the siphon. You have alot of survivability and if you can get the enemies attention with BFAW you are going to have alot of things shooting at you. Feedback Pulse supliments BFAW extremely well.
Extend Shields is extremely useful in Team fights. I think it has been nerfed at some point since launch but it is still extremely useful. If you fly Solo more often you might want to swap it out as it's uses while solo is extremely limited..