What is needed to make the Dreadnought viable for PvP
View Single Post
Join Date: Dec 2007
06-27-2011, 02:26 AM
Beam Overload is too complicated. Too much power drain for lance and bo, you would have to attack with full power and that's not always the case. In pvp you often have to full impulse somewhere and use weapon battery at the start, after the beam overload your lance would just tickle. Thats why I have quantum HYT1 front, to save the power.
I'm using the beam arrays just to keep the pressure once I have to turn. That's another problem of people trying all front build in Galaxy-X, they build nice pressure, then are outmaneuvered and their 4 turrets aft just wont cut it.
I have 3 beam arrays + 2 turrets for broadside so I'm not
toothless from behind/side. Still crap on side tho....