View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-29-2011, 01:46 AM
Quote:
Originally Posted by NeilCell View Post
I find that when I am playing, I get really up close and personal Often I find for most of a space battle due to shield balacning and what have you, it is my aft that is pointed towards what I am shooting at. When this happens, most of my heavy hitting weapons (cannons and Dual Beam Banks) are of little use. This is especially true with my escort(it just moves way too fast for its turn rate). I can understand not putting dual cannons and dual heavy cannons on aft, but the single cannon and dual beam banks should. Likewise, as you say, we should be able to put turrets on fore.
Ever tried to actually maneuver ? You know, when someone is behind you ? You reverse your engines and use one of the many speed bursting items/skills to get behind them ? With tractor beam or warp plasma to hold them ?

Slow turning cruiser .... Escort behind

1. tractor beam
2. reverse engines
3. Emergence power to Engines 1 + Evasive action
4a. NUKE (Beam Overload / CRF --> HYT)

If hull below 50%

brace for impact + aux to damp + throttle to front + RAMMING SPEED

In both cases, dead escort.

No dual cannons in aft would help you, if you refuse to actually manoeuvre you ship.