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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
06-29-2011, 02:09 AM
Quote:
Originally Posted by kostamojen View Post
I've done 8x beams, 4x cannons/4x turrets, 8x turrets, and everything in between...

The major issue is that cruisers don't have the skills and turn rates to be able to utilize cannons effectively. Only excelsior can use 2x rapid fire cannons or other canon-related skills, while the other cruisers are stuck with 2x ensign tac abilities that can't really do much to improve cannon damage.

Firing distance is an issue with non-dual cannons as the damage per shot is reduced to well below what beams can do at long distances. So you loose DPS and effectiveness in general unless your cruiser is right on top of someone running all cannons with rapid fire going at the same time. But thats a rare instance.

If you want to do a "forward-firing-arc" type layout, its best to have a tac officer piloting an Excelsior in order to improve the damage considerably. This is the setup I recommend testing with the Excelsior to see if you like it (Note: Not a PvP layout):

Front - 1x dual beam, 1x beam, 2x quantum
Rear - 3x turret, 1x beam

Tac skills - HY I, HY II, BO III (Even better is - BO I, HY II, HY III to take advantage of the torps).

This layout keeps the shields down enough for the torps to hit hard and do their thing. And with the Beam Overload in pace, you have an extra hard hitting shot to hit when shields drop along with the torps. Its pretty effective, and can out-DPS escorts in fleet actions with a tac officer piloting it.

If you are a Eng or Sci officer, I've found beams are in general still best. You can throw a couple turrets in there if you wish to take advantage of the fire arc and low energy use (IE front and rear - 2x beam, 1x turret, 1x torp) but its pretty easy to combat the power loss of beams with the correct skills/items.
Excelsior PvE build: Tac Captain (alt for Eng+Sci captain)

8 Arrays

Borg + Covariant

Field gen + 2x Neut + EPS

Borg + Halon

Energy Type

TacTeam1 - Beta1 - FAW3 (FAW1 - Beta1 - FAW3)

EP2W1 - EP2S2 - ET3 - ASIF3
EP2W1 - EP2S2
ET1

SciT1 - Hazards2 (dual Hazards for Borg)

Power : 95 - 50 - 25 - 30

This build can spacebar 99% of all PvE in this game, but tends to draw a lot of agro in swarms of enemies (deadly in Kerrat for example)

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Excelsior PvP build: Tac Captain

4 Cannons 4 Turrets (until they fix FAW atleast)

Borg + Covariant

Field gen + 2x Neut + EPS

Borg + Induction

Energy Type

TacTeam1 - Beta1 - CRF2

EP2W1 - EP2S2 - DEM2 - DEM3
EP2W1 - EP2S2
ET1

SciT1 - Polarize

Power : 95 - 50 - 30 - 25

This build is what I fly currently, ~26% base resists, can be buffed with PHull, Brace and the Devidian resist reward thing - High constant weapon and semihigh shieldpower

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Excelsior PvP build: Tac Captain (Build based on regen shield)

4 Cannons 4 Turrets (until they fix FAW atleast)

Borg + Aegis Deflector

Field Gen + 2 x 13% shield regen + 7 Shield power

Borg + Halon

Energy Type

TacTeam1 - Beta1 - CRF2

EP2W1 - EP2S2 - DEM2 - DEM3
EP2W1 - EP2S2
ET1

SciT1 - Polarize

Power : 95 - 55 - 25 - 25

This build will run with constant 125 shield power (55 + Console + Aegis Deflector + EP2W2), and maintain 90-100 power when shooting)