Sci Captain on BoP ?
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Join Date: Dec 2007
06-30-2011, 09:57 AM
Well this is what Im doing right now with my Sci BoP.
First of all, this is very fragile very very fragile.
I'm running 3 cannons, a tricobalt and 2 turrets.
Comm. Tac with omega 3, rapid fire 2, beta 1, tac team 1
Lt.Comm. Sci with photonic shockwave 1, polarize hull 2, tractor beam 1
Lt Eng, power to shields 1, eng team 2
Lt Eng, power to engines 1, power to shields 2
Notice only 1 hull heal, and no hazards. Like I said fragile. But, With tac team, 2 power to shields, brace for impact, that dividian buff, polarize hull and damping field I can stay around long enough to take out my target. Then power to engines, engine batt, evasive, I'm outa there and cloaked.
Once cloaked, full power to aux, wait for hull to come back, wait for key abilities to come back like the tricobalt torp, and sensor scan. Then find my next target, rinse repeat.
I should say I aim for escorts and excelsiors. They seem to be the easiest to get with my set up. I stay away from the other cruisers unless I'm backed up by a few more ships. And sci ships are hit and miss, some have rolled me good, others, nebula comes to mind, are easy pickins.
Oh uhm lower levels lol ok easy, cannons, the big ones. A tractor beam so you're not hitting a turning ship. Power to shields 1 or 2. Sci team 1 or 2, Hazard emitters 1 or 2. And the rest tac buffs.