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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-01-2011, 06:19 PM
Quote:
Originally Posted by Heretic
Specific questions:
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I primarily play PvE for all characters (since PvP in this game has a number of issues in my eyes, mostly that it is based too heavily on builds and power-spam, and not enough on tactics), and Groups when available, Solo when not (the main issue with groups being that, without a full balanced group you miss out on things since NPC Away Team members won't do things like heal other team members, making teaming problematic). That should cover a lot of the additional information, as it applies across the board.

1. As far as what ships I've flown while ranking up:

Character 1 (Engineer UFP):
Light Cruiser
Cruiser
Heavy Cruiser
Exploration Cruiser
Assault Cruiser

Character 2 (Tactical KDF):
B'rel
QulDun
Norgh
Ki'tang
Hegh'ta
B'rel Retrofit

Character 3 (Tactical UFP):
Light Cruiser
Escort
Heavy Escort
Tactical Escort
Advanced Escort
Tactical Escort Retrofit
MVAM Advanced Escort

Character 4 (Science UFP):
Light Cruiser
Science Vessel
Research Science Vessel
Long Range Science Vessel
Reconnaissance Science Vessel
Long Range Science Vessel Retrofit

Character 5 (Engineer KDF):
B'rel
K'Tanco
K't'inga
Vor'cha
Vor'cha Retrofit

Character 6 (Tactical KFD):
B'rel
Somraw
Qorgh
Pach
Qin

Character 7 (Tactical UFP):
TOS Constitution Class Cruiser
Cruiser
Advanced Heavy Cruiser
Exploration Cruiser
Advanced Heavy Cruiser Retrofit

Character 8 (Engineer KDF):
B'rel
QulDun


Quote:
Originally Posted by Heretic
2. What ship(s) do you fly at cap?
2. The following:

Character 1 (Engineer UFP): Assault Cruiser

Character 2 (Tactical KDF): B'rel Retrofit

Character 3 (Tactical UFP): MVAM Advanced Cruiser

Character 4 (Science UFP): Long Range Science Vessel Retrofit

Character 5 (Engineer KDF): Vor'cha Retrofit

Character 6 (Tactical KDF): Qin Raptor

Character 7 (Tactical UFP): Advanced Heavy Cruiser Retrofit

Character 8 (Engineer KDF): Not at cap yet.

Quote:
Originally Posted by Heretic
3. Which ship(s) do you think are currently overpowered?
Every shuttle compared to the Type-8.
Why does the Type-8 even exist? Sure, it's free... but so is the Toron which balances with the other shuttles. The Type-8 is just... trash. Despite being one of the better looking shuttles it gets the worst of all worlds. It serves no purpose other than to make you pay for a better shuttle. It needs a buff so that it's balanced or to be removed from the game entirely. It's a waste of space at the moment.

The Advanced Heavy Cruiser.
It's basically better than the Heavy Cruiser in every way. If you can afford one there is never any reason not to get one of these over the standard Heavy Cruiser. It's basically a Heavy Cruiser with special abilities and improved turning. Why have a Heavy Cruiser at all when it's made redundant in it's own tier?

The Advanced Heavy Cruiser Retrofit.
It has the same number of consoles and BOff powers as other Cruisers, but gains better turning, inertia, and the Transwarp abilities at no real cost. While it does lack some crew they mostly don't serve a real purpose anyway. It is bar none the best Federation Cruiser, and on par with the KDF counterparts thanks to it's increased turn rate.

The Federation Dreadnought Cruiser.
This ships gains two special abilities at the cost of one console (three if you want to count cannon-use), while other ships require a one-for-one sacrifice. Now, you could argue that the second special ability is to compensate for it's awful turning rate, but no other Federation cruiser is likewise compensated.

The Negh'Var Heavy Battle Cruiser
Equal Hull, Shields, BOff powers, and consoles as Federation Cruisers and gets a free turning boost, free cloaking, cannon use (which with Aux2ID can actually be used on KDF cruisers with some effectiveness thanks to their increased base turning rate), and 2.5x the highest crew capacity of the best Federation ship (though again, crew amounts to little). While they do lose a device slot that's of limited value, since devices aren't overly powerful, tend to have lengthy (and often shared) cooldowns, and there just aren't that many of them.

The Vor'cha Battle Cruiser Retrofit
Same as the Negh'Var basically, with the exception that it turns even better at the cost of a paltry amount of Hull, so little that it ultimately makes little-to-no difference. Oh, and it's crew bonus is only 1.5x the highest for the Federation. Best Cruiser in the game.

Quote:
Originally Posted by Heretic
4. Which ship(s) do you think are currently underpowered?
The Light Cruiser compared to every other starter ship.
Like the Type-8 shuttle there is no reason to ever use this piece of garbage if you have any of the other options available. It has nothing going for it. It also pales in comparison to the B'rel, which cloaks, has universal slots and turns like a mother ****er.

The Heavy Cruiser.
See Advanced Heavy Cruiser above.

The Exploration Cruiser.
This thing is a dog. The turn rate is pathetic enough that my teeth grind every time I try and make a turn in the thing and it's never been given any advantage worth this penalty.

The Exploration Cruiser Retrofit
Basically the same as all Exploration Cruisers; the turn rate kills this ship. It loses a console for Saucer Separation despite the Saucer itself sucking. While the ability does improve the ships turn rate temporarily the ability is easy to cancel and comes with it's own penalties (lowered shields, power, crew and hull... in fact it loses more Hull than the Vor'cha retrofit does for a permanent boost to turning).

The Tactical Escort Retrofit
Why is this the is ONLY ship that has to pay for cloaking with a console? The Qin (to whom it is almost identical) doesn't lose one. Heck, even the Galaxy-X doesn't, never mind all those Battle cruisers. Either cloaking is a special ability worth the loss of a console or it isn't...

The B'rel Bird-of-Prey Retrofit
It loses hull, shields, crew and a console compared to the Hegh'ta for a slight boost in turning (which at these rates is negligible) and an Enhanced Cloak that doesn't work. Torpedoes don't do enough damage on their own to be worth all this ship loses. Being healed keeps you out of cloak (with your shields down if you try to cloak) in this vessel. You decloak for extended periods if you try to do anything, even to your own ship. There is just absolutely no real use to the Enhanced Cloak, in fact it's actually WORSE than a standard Battle Cloak... but you pay for it? Seriously? The ship only has one real bit of worth: the B'rel is an exceedingly pretty ship. That's it.

The Guramba Siege Destroyer
The turn rate dump in Siege Mode is a deal breaker. It turns practically like a Federation Cruiser, which makes cannons of questionable use, and turns this fragile ship into a sitting duck.

Quote:
Originally Posted by Heretic
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
I like the aesthetics of the B'rel. I like the BOff set up of the Assault Cruiser/Vor'cha Retrofit as well as that of the Birds-of-Prey (universal slots rock). I like the turn rate of the Vor'cha and Excelsior (as far as Cruiser go).