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Join Date: Dec 2007
See, this is the inherant problem with Dev-Tracker Addiction..
07-01-2011, 05:37 PM
I've already posted my answers to these questions over in the Federation Fleetyards, but for the benefit of my fellow KDF players I will quote myself:
Originally Posted by
It differed from character to character, faction to faction. For example, when I leveled;
My Fed Engineer, I went with Cruisers from start to finish, never varied. So it went TOS Connie (Gamestop Preorder bonus) > Connie refit > Stargazer Class > Galaxy Class > Sovereign > Galaxy Dreadnought, I only leveled through PvE with her, however..
My Fed Tac couldn't have been more different, wandering about and interspersing PvE with PvP. Miranda > Nova > Excelsior > Defiant > Prometheus > Defiant Retrofit.
My Fed Sci also went straight from Lt.Com. to VA using only Science ships (Lt. was the Miranda, before they added the Oberth).
My KDF Sci went B'Rel > Quldun > Norgh > Vor'Cha > Negh'Var > Vo'Quv > Veranus, all through repeatable grind KDF PvE.
MY KDF Tac went B'Rel > Quldun > Norgh > Pach > Hegh'Ta (she's still a BG) Through both repeatable PvE and PvP.
My KDF Engineer is a Gorn, and I'm waiting for Season 4 to hit before getting him any further than Lt. and I plan to try to level mainly through PvP with him (Engineers in BoPs are survival and DPS incarnate, from what I've heard).
(See 1) Grouped or Solo varies, PvP or PvE varies, if there's new PvE, I do it, if there's a PvP a friend needs help with, I'm there.
I honestly wouldn't call any ship in STO overpowered. I see the work you Devs do as having generally paid off there, sure, there are complaints that Tanks don't die and DPS kills you really quickly, and that Buff/debuffers can lock you down or make you nigh-invincible, but isn't that what you'd expect from a well-balanced system where each can excel yet each can be taken down?
(See 3, put in reverse)
Aesthetically, I love the Galaxy, Sovereign, Excelsior, Gal-X, and Vor'Cha, I do not like the extra skins for the Vor'Cha, the Negh'Var, or any of the higher BoPs, Raptors, or most of the Cryptic skins for the Federation ships. I understand they have to be different, but too often it looks like you choose to depart from the streamlined, graceful design lineages we've come to love and instead go towards blocky, hard-edged franken-ships.
The Haj BoP is a perfect example, compare it to the B'Rel. The B'Rel is sleek, sexy, smooth, death on swift wings. the Haj.. Is not, it's ungainly, fragile, spiky, and.. I don't have a word for it.. To geometric, it's all triangles and unnecessary flares.. And
why oh why
do the last two tiers of BoPs suddenly need Warp Nacelles? Three tiers where they're integrated into the wings and impulse manifolds and then suddenly you feel the need to paste on nacelles like some kind of horrid kitbash?
What. The. Heck.
Then I can go to the Cochrane, the Noble, the Imperial, the Quasar, the Hope, the Gallant, the Hephaestus, the Celestial/Monarch/Magellan.. And don't even get me started on the Fleet Escorts.. I hate them all, each and every one, can't look at them, would
to fly an Escort with a third Engineering Console, but can't stand to look at it, not even for minute, tried, really tried, never got out of Sol system before I had to change back.
Ugly. As. Sin.
As far as stations go.. I appreciate that it's hard to throw out a new ship that explores new territory, I do. But quite frankly, we don't need three of any kind of Boff, at least not if the third is limited to an Ensign. There are not enough Ensign powers in the game to make that slot useful. Any useful powers available to an Ensign I likely already have a higher version of in the other two Boffs of that type I have aboard already. If I have a Com Eng. Lt.Com. Eng. Lt. Sci. and Lt. Tac. (Gal-R, for example, but applies to all the
retrofits as well as the
Excelsior & D'Kyr), I
really need another Ens. ability. I would much rather have either my Tac. or Sci Boffs allowed to use their Lt. Com. ability.
Consoles.. I have no complaints. Good job, pats on the back all around. (Though I do wonder why certain high-level consoles cough:Antiproton-Mag-Regulator:cough aren't available to craft or buy with Marks of Exploration or Emblems, and only attainable through drops, but I'm pretty sure that's not what you're asking).
Special abilities.. I have no
complaints. The Cloak Bug is fixed, the Spinal Lance on the Gal-X has been made useful, the MVAM Prometheus works just fine.. I think the Ablative Armor (Intrepid-R) either needs to last longer, or have a shorter cool-down. Really, taking away my energy weapons and shield resistances is enough of a trade-off. Especially when you consider that the Gal-R and Def-Rs special abilities are switches, not timed affects. I get that the Ablative Armor
be a switch, but
compared to separated or cloaked
as long as they want
? Not cool. Also, the Nebula. The Tachyon Detection Grid is wonderful.. For PvP. But in PvE, only
Klingons and Romulans
other enemy, it's useless, utterly useless.
Red text added for clarity KDF-side.