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Join Date: Dec 2007
07-01-2011, 11:26 PM
Originally Posted by
1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
Looking forward to all your feedback!
1: Flown all the ships available, both in PvE and PvP, solo mostly in PvE grouped in PvP
2: Same answer as for 1, having 8 max lvl KDF toons i have a toon in all ship types.
3 :I don't think any KDF ships are OP, Fed side i think the MVAM and Intrepid-R are a tad too powerfull
4: B'Rel, Garumba, Varanus and Marauder all feel underpowered to me (in PvP , PvE is so redicoulously easy that it makes no diference), and the main reason for this is the 'special' abilities, without exception the specials KDF side are poor, especially when compared to the specials fed side.
The Enhanced battle cloak on the B'Rel is a joke and makes the ship a death trap (especially when combined with the reduced hull, i still cant understand why this ship lost a console and hull).
The fighter squadron on the Marauder is poor as the fighters despawn as soon as the target dies ,compare this to the reman fighters from the feature episode that stay untill destroyed and only take a device slot and this special doesnt feel special at all.
The repair platform/drones on the Varanus are also poor..they explode way too easilly, often wont heal if your at red alert and even when they do heal its for such a small ammount that its next to worthless.
And last but not least the Garumba, first problem is that to charge the special you first have to turn the ship into a cruiser as far as manuverability goes (and as its an escort type ship this makes using cannoins very hard), second problem is that the special only has a small target arc and takes 3 seconds to fire with its low manueverability its hard to keep a target in arc while it fires and finally is the 3+ seconds where you cant fire while the ship then transforms again.
5: Favourite aesthetics is the K'Tinga, always been my favourite ship in Trek (and one we most definatly need a T5 version of) as to station configs i firmly believe the KDF need more options in this area, at T5 our escort ships (the raptor and the Garumba) only have 2 layout choices (and the Garumba is a rediculously expensive ship which doesnt help matters), compare this to fed side where they have 4 diferent layouts now (MVAM, Defiant-R, advanced escort and fleet escort), cruisers are not as bad but we still lack a cruiser with an Excelsior style BOFF layout and our Sci options are so limited its pathetic. I know some would say as we have the uni slot BoP we dont need the same options feds have but i disagree with that, its true the BoP can more or less have same BOFF layouts as the fed escorts and sci ships but with less hull and shields and non of the bonuses sci shps get its never going to be as good overall at a roll as a dedicated ship and while the battle cloak is nice its not the huge advantage a lot of feds believe it to be, especially against a well organised team.
Special abilities..well i think i already explained what i think of KDF side abilities, as too what would be my favourite ones there both fed side..the MVAM and ablative, both of these are light years ahead of anything we have KDF side being both usefull and fun to use, we really need some abilities like these KDF side. The Garumba special might become more usefull ( and fun) if the turn rate penalty was removed, the ability would still have drawbacks (charge time, delay before firing and loss of firing while it reconfigures) but at least the ship would still feel like an escort type ship.