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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 BO (Bridge Officer) Management
07-07-2011, 03:23 AM
In the current high-damage environment, the best racials for any BO are Resilient and Peak Health.

Proper training and equipping of your BOs is now more important than ever. Make sure all BOs have a stack of [Large Hypo]. [Large Shield Charge] is helpful as well if you can afford them. The majority of BO powers can be found at the Power Store. However, there are a number of notable exceptions among rank 3 skills.

The lamentable addition of shared cooldowns in Ground 2.0 works like this: If a BO has two copies of the same power, then the shared cooldown between them is roughly half the cooldown of what the cooldown is for a single copy of that power. Having three copies of any power (except fabrications) is pointless.

Guardian:
Photon Grenade 1, Photon Grenade 2, Draw Fire 3, Suppressing Fire 3
Weapon: Wide Beam Pistol
Armor: Polyalloy Weave
Tribble: zin
This BO's very existence is the child of Ground 2.0. Attempts to draw fire away from your healers. Requires a great deal of micromanagement and pauses to use effectively. Have this BO attack mobs going after healers via the Guardian's personal CAMT button (crosshairs left of the guardian's face). Plays that include a Guardian BO are Coin plays.

Medic:
Dylovene 1, Medical Tricorder 2, Medical Tricorder 3, Vascular Regenerator 3
Weapon: Sniper Rifle
Armor: Polyalloy Weave
Tribble: zin
This BO got nerfed hard. Dylovene was supposed to be buffed, but there was some strange AI behavior given the nature of the buff, so it wound up nerfed instead. Worse, Dylovene no longer offers melee damage resistance. The heals are also nerfed because of shared cooldowns. Healing generates a lot of agro, so this BO will need to be watched. Plays that include a Medic BO are Safety plays.

Shield:
Weapon Malfunction 1, Shield Recharge 2, Shield Recharge 3, Reroute Power to Shields 3
Weapon: Pulsewave Assault
Armor: Polyalloy Weave
Tribble: zin
This BO got nerfed via shared cooldowns. Healing generates a lot of agro, so this BO will definitely need RPtS3. Unfortunately, RPtS3's uptime was nerfed from 80% (12s/15s) to 33% (8s/24s). Plays that include a Shield BO are Snow plays.

Exposer:
Tachyon Harmonic 1, Stasis Field 1, Electro-Gravitic Field 3, Tricorder Scan 3
Weapon: Sniper Rifle
Armor: Polyalloy Weave
Tribble: zin
Something about Ground 2.0 has greatly reduced the number of exposes available in a battle, even if you have several of these BOs. Electro-Gravitic Field 3 is the renamed Gravimetric Shift 3, and it also got nerfed. Plays that use a lot of Exposer BOs are Fire plays.

Turret:
Shield Recharge 1, Turret Fabrication 1, Turret Fabrication 2, Turret Fabrication 3
Weapon: Minigun
Armor: Polyalloy Weave
Tribble: zin
The updated graphics given to turrets was just a sugarcoat for yet another nerf. Deploying a BO's turrets now takes about 25 seconds because of shared cooldown. The grenade buff also means that turrets need to be spread out somewhat. Turrets should still be deployed from 31 to 40 meters away from enemies to avoid premature pulls. Plays that use a lot of Turret BOs are Tree plays.