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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-07-2011, 06:36 AM
Quote:
Originally Posted by MelineAaele View Post
One *rear* slot, which will be a 97 damage turret most likely.. The missing tac console is far more significant for damage than a single turret.. But.. As you know.. Decloak ambush gives you a 15% damage boost, which makes up for the turret/console.

Also, that Tac/Sci Cm/LtC BOP, is able to run dual Eng Lts for some pretty nice survival skills, when combined with the 2 lower slots of the LtC Sci.

Finally.. The most devastating ship Ive flown was a 4x DBB BOP using Shockwave - EM - FAW3 - APBeta1 - TBR3 - and full Tac buffs.. FAW is nasty enough by itself, but when combined with 7-8k TBR3 pulses = Ouch-ouch-ouch (TBR3 alone can kill an Escort or SV straight through shields, if theyre unbuffed)

This cannot be done in a MVA
First off, damn that sounds painful.

And that's a fair point, I hadn't considered a science commander, tactical lieutenant commander arrangement just assuming it would be less viable than the tac commander. So awesome, there's still a niche that only the BoP can fill, at least until the Federation are given a Nova science vessel with a LtC Tac spot.

Would this mean that the Defiant-R is the biggest insult to the KDF to date?