Quote:
Originally Posted by Jaruslothran
Well, I think we should test it for a few days. Remember, damage numbers do NOT indicate effective damage.
An escort may have less damage, during a battle.. but if it takes them half the time to down a target.. that will show up as lower numbers, because the target has less time to heal and recover from the assault.
Let's see how the power feels overall now. I would rather see an escort come in with lower damage.. because they vaporized their target fast.. than a cruiser getting larger number because of FAW.. and just scratching the paint on a lot of ships at once.
Let's give it a few days, before we jump to judgement on how EFFECTIVE something is.
Damage numbers =/= effective damage
|
Oh, most definitely.
Just saying though, the one match I used it, I had 750K and some change damage... next up was a Tac/Defiant with 300something.
Yes, I agree that a few more day's worth of testing is necessary. But from my preliminary findings and people posting in OPvP, it looks like not enough was done.