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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-08-2011, 11:45 AM
If I had to guess, I'd probably say that new combat system required changes to the way the the animations handle things like upper body blending. This might have forced them to make new jumps and walks to avoid spine twisting or some other technical issue. So while they're now less than ideal, they might have found themselves painted into a corner and forced to compromise. Stuff like that happens when you're working with systems as complicated as these.

Just sayin.