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Join Date: Dec 2007
07-09-2011, 10:08 AM
It's essentially a fleet escort, and I tested it recently myself on tribble.
I ran the following on it:
Disruptor DHCx3, Quantum torpedo
Covariant Shield Array (Aegis in my case)
Neutronium Armour & the +35% shield console
Borg console and Halon Console
Cannon Prefire Chamber X4
Powers wise, I ran it with:
Tac team I, HYT II, CRF II, Omega III
Tac team I, HYT II, CRF II
EP2S I, RSP I
Sci Team I, HE II
This makes it quite tough, although with an engineer pilot much tougher.
The siege mode is highly situational, and you should be able to save your evasive for this, if you hit evasive AND reverse it's suprising how easy it is to keep DHCs pointed at a target since your cone's diamater increases the further away they are. I was able to use DHCs reasonably in a Negh'var, and siege mode isn't that much different.
You can run your shield powers back to back (and I strongly advise having them hotkeyed for this), tac teams nearly back to back, and fire off HYT and CRF every 15 seconds. I was initially dissapointed with the Garumba, but the more I consider it the more I think it can be made to work like this, I will still wait for a sale to get one for holodeck, but I probably will get one now. The big question is will I put an engineer or a tac officer in? Having flown a Fleet Escort and done the trial and error with that took a lot of guess work out of a Garumba build that I felt worked. Also, I know for a fact I can make it tanky with an engineer captain, as my Fleet Escort is tanky with one, so siege mode is likely a lot more survivable than one may think with the low turn rate.