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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-10-2011, 11:10 PM
Quote:
Originally Posted by Heretic
I am not aware of any changes that would cause what the original poster is describing.

The changes we're looking at for carriers and fighters (not to mention other ships) are pretty extensive, and will probably go to Tribble and live at the same time as the duty officer system.
I got an issue that is an old issue, that is an issue that is about 2/3 resolved. The thanks on the issues of every npc in npcville being able to see thru the b'rel cloak is fixed, the jam communications, and dialogue issue is fixed... big thanks on getting that done. Third thing the final issue before I'm happy with the ship is that its suppossed to in theory have an advantage by being able to fire projectiles while cloaked and the 3 second thing. I'm not against how it works vs heals, or not having shields but the damage output we have because boffs do not do anything for it (Believe me I've spent many hours trying just about every combination of projectiles vs boff skills to pull this off). I am hoping with all these counter skills to cloak that someone will give the go ahead to make this ships projectile function worth it to play this ship. Also to be honest what would make this ship work very well is an almost complete shield penetration for damage to hull and with the torpedo cool downs it really only needs 1 weapon slot forward, and 2 rear for mines or mine and torpedo. To all the nay sayers of my idea it would not be unfair or unbalanced because of the fact of I could count on 2 thumbs and 8 fingers ways to decloak a player, it decloaks a player for 3 seconds on top of that, and when someone uses the ship like that they have no shields. All in all I hope Its already been fixed/dealt with and that I'm just wasting time LOL.

Thats my 2 cents I just hope the ship gets to where it needs to be so it can be fun to use.