meaningful pvp system
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Join Date: Dec 2007
This is what I would do
07-11-2011, 02:16 PM
This is how I would do it.
Players could if they want to pick up the persistent PvP as a mission. As part of the mission they get a roster of available postings and they then send through their assignment. When they have has enough they can remove themselves from active duty. Fleet could assign teams of five to an active duty roster. No matter where the players are, they would receive a “Message from Starfleet” or “Klingon High Command” warning them of an incursion into their sector and they would warp to the location.
Each planet on the map could be broken into smaller 5 x 5 “quadrants”, with the planet positioned at the center. The outer quadrants could be regarded as the sector’s “frontier” while the central ring would be the “colonial” zone.
Planets could be remodeled to represent their standing either within the U.F.P or the Klingon Empire. They would have point assigned to them based on
based on class of planet and
based on socio-political factors, and
Planets allegiance is scaled from 1 – 10, one being rebellious to 10 loyal. The sectors are thriving socio-political undertakings each requiring needs to be fulfilled. This could tie in closely with the current diplomacy aspect of the game and the upcoming DOFF system. Planets and their citizens have needs, and grievances that need to be addressed by the parent faction. Should these needs or wants not be met within a certain time period, the allegiance rating would fall. A faction unable to provide protection against attacks would also be frowned upon. These attacks could take the following forms.
Frontier zones could suffer from periodic pirate & marauder activities in the form of PvE Fleet episodes, team episodes and single-player mission.
The Federation could use Diplomacy to undermine the Klingon planet allegiances through means of escorting diplomatic missions – these can be intercepted and related to the Klingon High Council. How this would work is that through the DOFF system ambassadors would be assigned to team ships in the fleet. These ambassadors’, players would transport to worlds to engage in talks. The Klingon Faction would as a direct counter be assigning DOFFS to counter espionage, and when success is achieved in the rating between the diplomacy vs. espionage fails, the Klingon Faction would receive a communiqué of the intended meeting, and thus be able to dispatch a group to intercept. This would result in a PvP instance on ground or in space. The opposite of this could be something like the Klingons engaging on sabotage or assassination in U.F.P planets.
As I said, planets have needs. They will produce a quota of harvest goods required from the parent faction in control of the sector. These could include data, commodities and the introduction of the harvesting of minerals, mining and farming on the planet’s surface.
Planets are each assigned a technological rating from 1 – 20, 1 being pre-warp and 20 being extremely advanced. As a planet grows and develops “developmental slots” are opened-up on the planet. These can range from areas where farms could be build (by the players themselves through planting etc) to the research/ construction of shipyards, outposts, and other useful structures.
Each planet is known for something special related to that culture. These rewards could be unlocked when certain milestones are reached and special abilities, etc. could be accessible to the controlling faction.
The frontier zone is the area where resources could be harvested. Players could do mining duty whereby they equip their ships with special harvesting gear (minimal return/ combat), or captain a freighter (high return/ small combat capability) which would require an armed escort possibly from mates. The frontier is violent and unpredictable, and is constantly under threat of attack.
Resources would consist of nebulas, gas pockets, asteroids, anomalies, and on the surface of the planet mineral outcrops, mines and farms.
Culture would play an important role in determining what benefits the sector could bestow on the controlling faction, as well as the possible unique rewards of each. Entire storylines could be built around this, and the foundry could provide rich content for each!
Each sector would have a point allocation for the zone-of-control e.g. 500. This could be determined by its proximity to Sol or Qo’noS. The first faction to capture the sector gains control of the sector, resources and its benefits. The losers are expelled and received a negative modifier against the allegiance rating the next time they retake the area. So the more you lose a region, the more hostile the citizens become. Rebellious sectors can spawn violent uprisings in terms of Space PvE and Ground PvE where installation are attack and must be defended.
The first faction to gain control through a PPvP (persistence PvP) match ie. wins the 90% majorty of the points, gains the title to construct a starbase. The first Starbase will always be within the Colonial Zone. Once constructed this will serve as an outpost for the faction, and if the frontier is to be breached it must be captured by the opposing side in the form of 20/20 PvP majority wins in space over any period of time, in additional to the majority wins in the allocation of the zone-of-control points. The starbase therefore adds an extra layer of defense against attack, in fact raising the number of points required to capture the sector. This is a mammoth undertaking. Resources have to be gathered and the starbase then needs to be constructed. It must be something where the players can really stand back, saying we made that!
What do you think?