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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-12-2011, 12:56 PM
I agree that the Ground PvP maps need safe spots. That's always been a plague since Beta. These rooms can be protected by shields that respond only to players so that if someone tries to spawn camp, they would be repealed by the shields, which the protected players could shoot through.

BTW we do have Health Pickups in Ground PvP maps (except Ohta). Free Hypos and Shield Recharges.



For me personally, I would like to see some negative modifiers like accuracy debuffs when you are walking and expecially charging. STO Ground PvP heavily favors aggressive combat, so the team that charges first, is very likely the winner.

Oh and with Ground NPCs and Deployables, should have range limits that if they get a certain distance from the spawner, they would despawn. That way we don't see Security Teams or Drones running off by themselves on the other side of the map, or the map becoming cluttered with deployables.