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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-12-2011, 10:26 PM
Playing an escort heavily depends on whether you have friends - if you have a sci ship and cruiser that are built to help you achieve your goals, you'll play very differently from how you would play in a pug.

Here is what I would say:

TRAITS

You MUST have elusive. This is a necessity in PVP. If you want to play PVP competitively, every character you have should have it. It depends on accuracy vs defense, but if youre moving you will take ~10% less hits than you would without it.

For offense in an escort, Accuracy is also a must. You will negate elusive on other ships and essentially hit ~10% more when the target is moving.

If you want to absolutely maximize damage, Joined Trill for the extra damage traits (the only ones in the game) are the only way to go. I have 3 tactical joined trills on the Klingon side. I squeeze every inch of damage out of them. So essentially as a JT you will have the above two traits with the two given.

If you go Alien which is a little bit safer but less damage, go with astrophysicist and efficient captain in addition to the above.

CONSOLES

ENG - Neutronium (+18 all resist) and the Field Generator (+35% all shields)
SCI - Borg, MVAM and Tractor (if you use tractor)
TACT - Depends if you are using beams and cannons, or just cannons (max damage this way). If its both, use the energy type x4. If you are using only cannons, use prefire x4 or energy type x4. The torp consoles, though giving a very nice boost, simply are not utilized as much as your cannons as cannons are always firing. Trust me, Ive tried both for extensive periods and the cannons are the way to go.

Gear wise you should try to have atleast 1 Accuracy trait on your weapons. If you have a tractor you can get away with the 1 accuracy, if you dont, you want to have x2 or x3 accuracy. Personally I use Antiproton Mk xi ACC CRTD DMG as I have the tractor, but the ACC trait gives some versatility when it comes to shooting moving targets. Torp should be Quantum mk XI ACC CRTD DMG.

Have either the borg set or aegis set. Aegis engines give +10 combat maneuvers which increases all tactical captain skills if youre a tactical captain, as well as the attack patterns.

BOFFs

Im going to list a couple:

All Offense, The most damage you can possibly get:

TACT - RAPID FIRE III, TORP HY III, BETA I, RAPID FIRE I, TACT TEAM I, TACT TEAM I, TORP HY I

SCI - TRACTOR I, POLARIZE II (immune to tractor), PHOTONIC SHOCKWAVE I

ENG - EPtS II, EPtE I

Defensive/Pug:

TACT - OMEGA III, OMEGA I, RAPID FIRE I, RAPID FIRE I, TACT TEAM I, TACT TEAM I, TORP HY I

SCI - POLARIZE I, TRANSFER SHIELD II, SHOCKWAVE I

ENG - EPtS II, EPtE I



Hope this helps.

EDIT: Also I forgot to mention... three DHCs up front, 1 Quantum up front, three turrets in the back. FULL weapons power, 50 to speed.